It should also be noted that all of the main Rat characters - including the Chef and the Smith - are based on the pet rats that the developers owned when they started making the game, carrying over into Tails of Iron their personalities and characteristics. The Smith, on the other hand, is where players might want to go when they find blueprints these can be turned into actual weapons and armor by Redgi's brother, adding to the collection of unique gear pieces that gamers can obtain. The Chef helps Redgi getting beefier by making special meals for him whenever the young prince comes back to his brother with ingredients found in the world, and these meals increase Redgi's health bar. Speaking of which, among the core RPG features in Tails of Iron there are the Chef and the Smith, two of Redgi's brothers. This is to reduce the number of words on the screen so that people speaking other languages and players with all levels of reading ability can better understand what is going on, and it also adds to the RPG elements of the game. Interestingly, Tails of Iron features a blend of storytelling methods, with the first being the narrator's voice accompanying players through the game, and the second being a more immediate, illustrative speech bubbles. That's not all, though, as the loading screen in between travels changes based on the location from which players depart and the target location, even showing different means of transport based on the areas - such as a carriage, a boat, and more. Because the world is so large, Tails of Iron features several boards that are used to be quickly transported from one place to another. This is what creates incredible scenery, with an example coming from one of the very first areas in the game, where trees and leaves feel like they are moving and intertwining, and that's what Bennett describes as a nice parallax effect. A popular approach among game developers is to have a series of long layers while working on a specific area, whereas in Tails of Iron each asset is individually placed merely millimeters away from one another. Despite being a team of five, with only two environmental artists to work on all the various areas, Odd Bug Studio did manage to render layered items and background elements smoothly transition on screen in every scene. Lose yourself in the gorgeous and lovingly-crafted 2D hand-drawn art style.Odd Bug Studio did a great job at making the world of Tails of Iron feel both incredibly vast and detailed, which allows for an immersive experience that's further enhanced by the narration and harsh encounters.Overcome savage boss fights against the Frog Clan’s deadly, oversized generals.Collect rare ingredients to cook up health-boosting feasts.Unearth special blueprints to forge new and powerful weapons.Complete side quests to earn additional gold-on-the-side.Assemble a band of brave companions, ready to aid you on select missions.Customise your attack style with a vast array of distinct weapons and armour.Immerse yourself in a compelling story, narrated by the deep, raspy vocals of the legendary Doug Cockle.Explore a vast and treacherous Kingdom, comprising six distinct biomes, each with its own hidden paths and secrets.
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